View Full Version : Season 2 opener, war with Mallers
Dave
Jan 23rd, 2011, 10:23 AM
First, by way of introduction I'd just like to say I'm really enjoying the podcasts. I discovered them about a month ago and listened all the way through from the start, and now I'm eagerly anticipating episode 18. Great job on the podcast!
That said, I'm about to get critical, but that's because I think the show is good. You don't spend time thinking about something you don't care about, right?
(Also, sorry if this has come up before, though I didn't see it. I avoided coming to the forums for a while so as to not risk spoilers.)
There's something that's been bugging me about the whole war with the "Mallers" that opened season two. Actually, two things.
One, how were the Mallers able to get a whole group of 30 to 40 people to surround the building in the middle of the night when individuals can't seem to even leave the door of the Tower without getting attacked almost immediately? 30 people, making that much noise in the middle of the night... I don't understand what explanation there was for the convenient absence of zombies that lasted long enough for the Mallers to stage an attack.
More problematic for me, though, was Michael's counter-strategy. As soon as I clued in that the Mallers were surrounding the building, I immediately assumed the people in the Tower would drop the sweat-jars and call in the zombie calvary right off. It made sense because the Tower is already fortified against a zombie threat, so potentially zillions of zombies could show up to eat the Mallers, and the Tower could wait it out.
What the Tower is not fortified against are enemies who use ladders, vehicles, and weapons.
So the whole defense made no sense. They basically allowed the human attackers to weaken the Tower in a way the zombies couldn't, and then they called in the zombies after enough damage had been done to make the zombies an even bigger threat than they would have been otherwise.
In short, why not call in the zombies with the sweat-jars right away? Is there some reason I'm just not seeing? :confused:
cPT.cAPSLOCK
Jan 23rd, 2011, 04:05 PM
I have to say, I'm a little shocked I didn't think of this myself while I was listening this.
For your first thing you could say that, because they were armed reasonably well and their group consisted of pretty rough people (the prisoner stereotype works out a lot to get time pass quicker). They would have much less trouble with the occasional groups of Zs. Then again, with such a large group there's also more sweat, so they would not only attract more Zs by sound but also by smell.
I can't really think of anything to explain the second one, and it's been a while since I listened this part of the series.
The only other thing I can think of is that they feared there would be so much Zs that even their fairly Z-specific defenses wouldn't stop them. And hey, death by bullets is less painful than being eaten alive.
I guess we'll just have to forgive our dear writers, because in general, they're very consistent and keen on details ;)
Kc
Jan 23rd, 2011, 04:40 PM
Couple of points I'll comment on. The first one, the sweat, was a last resort. When they did it in small quantities they had small amounts, large quantities, large amounts of z's. At what point would they trade one threat for another, and that's after they figured out there was no way to fend off the Mallers with guns and molotovs alone. The Mallers were being attacked on two fronts, from the front and the rear, from any Z's that were attracted to the sound. They were losing for a majority of the battle, while the people of the tower were doing reasonably well against the attackers, until it went too far. In some people's mind the sweat was the first resort, where for Michael, it was a last resort. It's one thing to be shot, another to be torn apart from something trying to eat you...
The 2nd, how could they get into the location quietly... the Maller's would have to have a way to kill the whatever Z's were in the area quietly. (Details might come up later about this)
3rd. Did anyone in the tower think there would be a large coordinated attack with ladders, etc? Not to the extent that it happened. Burt warned that they should have fortified moreso sooner, but that warning went unheard and they suffered the consequences. Until that point, they had no reason to think the Mallers would attack with such force.
Don't know if that answered your questions...
Ra1th
Jan 23rd, 2011, 05:48 PM
interesting, so the mallers have a secret weapon of their own.
yeah i have to say when the mallers showed up, and most of the tower was low on ammo, low on sober soldiers, just in really bad shape for a fight, the first thing that crossed my mind was SWEAAAAT BOOOTTLESS!!! USE 'EM, USE EM' NOWWW!!! but storywise, im glad they didnt cause it lead to some serious action in chapter 12. but yeah now their tower is screwed.
fraggot
Jan 23rd, 2011, 07:04 PM
They never truly said Bill was culpret of calling the Mallers and being the traitor other then stealing supplies, I'm curious to know who that is. Cause even though he stole things, he was up on the top floor unaware of what was really going on downstairs until he came down there. So I still think someone else is not who they truly say who they are. Maybe Kalani? Maybe someone you wouldn't expect?
TCM Revolver
Jan 23rd, 2011, 07:25 PM
So I still think someone else is not who they truly say who they are. Maybe Kalani? Maybe someone you wouldn't expect?
That is the puzzling thing about it. I assumed that the group away from the tower is innocent. correct me if I am wrong, but wasn't Kalani in the arena with the rest right b4 the war broke out?? I am really leaning towards Kelly.
Dave
Jan 23rd, 2011, 08:28 PM
Respectfully, I have to disagree with the counterpoints raised.
While it's true that Team Tower (just for a convenient moniker) might not have anticipated pipe bombs and fire trucks, it was plainly obvious that the Mallers would use guns, be able to use doors and navigate through obstacles better than zombies, and in general provide a different mode of assault. Team Tower had already faced a zombie swarm earlier in season one (maybe more than once, though my memory is fuzzy on that), so they knew they could survive masses of zombies.
Further, when the zombies show up, there will be thirty or more people out in the open running around and possibly running away, drawing the zombie horde away from the Tower in the end anyway.
Add to that the fact that Team Tower knew they had limited ammunition and some of their people were incapacitated, the sweat-jar gambit was just staring me in the face from moment one.
Actually, the best strategy for Team Tower would have been to say to the Mallers over the CB radio, "I wouldn't attack if I were you. You're out there exposed to the zombies, and we know a way to call them."
There is also the question of the Maller's strategy and goals. If they are willing to use pipe bombs to so thoroughly destroy the defenses of the Tower, then they must not be interested in actually taking it, because whatever damage they do, then that's damage they will have to deal with when defending themselves from zombies, should they succeed. If you're going to bring 30 people and actually try and take and hold the Tower, then destroying it is counter productive.
If the goal is to just destroy the Tower in the people in it, then why not just send two or three people to chuck enough pipe bombs to blow a hole in the side of the building and let the zombies do the rest?
I'm afraid to me this is a bit of a case of "writer's hand". I don't know if that's a common term or not, but basically it's when the writer's motivations become apparent enough that you can see them tweaking the internal logic of the story to get to where they want.
They had an idea for a great premise, a war between two factions of zombie survivors. And it is a great premise. I can't really think of any other zombie stories where that has happened, and I found it exciting to listen it.
The difficulty is that the great premise is hard to make work because of the internal logic of the world they have created. They've clearly established that individuals can't go walking in the street openly, especially at night, because of the zombie threat, and yet the writers want to have 30 people with guns assemble around the Tower.
Here's where the writer's hand comes in. They just write it as if, for unexplained reasons, the zombies just don't show up for this period of time. Great premise achieved, but story logic denied. I think the same is true for why Team Tower didn't use the sweat-jars from the top. If they did, the great premise is lost. So the writers just wrote in some vague dialoge for Michael near the end of the Maller fight where he conveys that he considered the sweat-jars a last resort. But actually, there really is no good logic backing up Micheal's decision to wait on sweat-jar deployment.
So while I enjoyed the ride, afterwards I was left a little disappointed by the inconsistencies. I would have liked to see a Maller assault that isn't just an assault of two warring factions, but two warring factions that have to fight within the confines of a zombie reality.
What if the Mallers did intend to just destroy the defenses and let the zombies clear out the rest? Then if Team Tower threatened to call in the zombies earlier while they were out there, we could have had a tense negotiation, punctuated by skirmishes.
What if the Mallers used zip lines to get to the roof (or higher floors) and started their assault from the top down, and the noise brought in zombies around the base of the tower. Then Team Tower is between a rock and a hard place.
What if the Mallers used their inside man to slip a team in through the lobby, one by one?
There are many ways to look at it, but my overall note to the writers, which I hope they'll take as constructive criticism, is that I think there is so much potential in writing the conflict between the Mallers and Team Tower within the established logic that zombies are not just a recurring threat, but also an environmental constant, a potential weapon, and a bargaining point. :cool:
Wicked Sid
Jan 23rd, 2011, 08:35 PM
Um, Dave? There are some points in your post that were kind of addressed in Kc's post a few up, mainly why the Z's weren't really an issue until the end. Just wanted to let you know.
Z Sniper
Jan 23rd, 2011, 08:40 PM
I thought it a bit peculiar that the zombies kept their distance during the attack and all the noise,...but I'm thinking there's much more to this.
To Dave, I say this. What if, what if, what if? How much logic does one have at first after a night of drinking? We're also assuming that the Mallers have sharp tactics, other than just being a brute force. Prisoner's I believe they were, right? I believe that they're line of thinking is more about vengeance and taking all than anything real strategic. However,...I think someone in that group has something in store for us in the future and that I can't wait to see. You'll see that during episodes we get to discover a little more about previous episodes making me, and I think I can speak for those who have assisted in downloading this podcast over 2 million times, a bit anxious about listening to the next episode. To Kc I say, RIGHT ON!
Dave
Jan 24th, 2011, 01:42 AM
Wicked Sid, I read Kc's points, but since I failed to convey my objections to them, I'll directly respond.
First, there is the idea that Team Tower was unsure about how to weigh the threat of zombies against the threat of the Mallers. I'm just not sure I can suspend my disbelief that there was any doubt or confusion about the differences between fighting humans and fighting zombies. Michael, Angel, Saul, and Burt should be able to easily see differences, such as the fact that when fighting zombies, you can stay on the balcony and drop molatovs, but with humans you can't go near the windows or you'll get shot.
Let me put it this way - what exactly were they worried would happen if too many zombies showed up? That their tower would be surrounded? That's happened before, and they are prepared for it. What should they be worried about in facing the Mallers? All sorts of knowns and unknowns that they are not prepared for. Thus, easy choice.
Second, about the Mallers having the ability to kill zombies in the area quietly. Well, if they have some secret tactic for doing so, then I guess we'll find out later. However, I'm still not sure I understand why zombies didn't start showing up in masses when pipe bombs went off. In other words, I can believe the Mallers have a way of clearing a path before the fight. But during?
And third, true, Team Tower didn't know the Mallers had a fire truck and other tactics, but they did know they have successfully defended the Tower against zombie hordes before. It circles back to my point one above. Do you fight a known threat you have prepared for, or an unknown threat that you haven't? For me to understand why Micheal made what seems to me such an obviously wrong choice, I'd need more depth of reasoning.
Anyway, since this seems very nitpicky, I just want to say that the actual flow of the battle was gripping, engaging, and full of worthwhile character development. So once I could see that I would have to suspend my disbelief about not using the sweat-jar defense up front, I rather enjoyed it.
My hope is not to merely pick a flaw in the story, my hope is this: wars between rag-tag factions in desperate times has been explored before, from Lord of the Flies to Lost. What sets apart We're Alive from those other scenarios is the zombies. So putting the zombies aside as a contextual factor until the end of the fight seemed to me to not take advantage of what makes We're Alive so good.
Lastly, Z Sniper, I agreed on your point about wondering why the zombies did not show up during the noise of the fight.
However, on your other point, it's too easy to just excuse away character motivations by saying they were drunk or not thinking clearly or those kinds of things which essentially say that a character could of known something, but didn't. It's an art, not a science, to balance believable flawed characters with plot development that seems rational. However, in the end, when it comes down to it, exciting choices don't come from characters who make bad decisions, it comes from characters in situations when there is no easy right or wrong.
Also note - I'm one of the 2 million downloading the podcast and eagerly watching my RSS feed for more. So again, I just want to keep emphasizing, I love the show. Shows that aren't interesting merely get ignored. Shows that are good inspire thought and debate. :D
Wicked Sid
Jan 24th, 2011, 06:50 AM
We don't know the Mallers full strength and they could have a tatic to repulse the zombies that Team Tower has not yet figured out. There are some many variables in such a theorectical situation. Maybe they used scent cover from hunting stores in the surrounding area. Or found cache of silencers for their weapons. We just don't know.
Adogg
Jan 24th, 2011, 08:48 AM
Dave,
A few of your points are straight on. My first thought was also to use the bottles first. Maybe subtly throw them out and stall the Mallers until the Zombies arrive. Ok, so maybe I'm a bit mean but, hell they started it. However, looking back the bottles are what did in the tower and not the pipebombs are even the fire.
The best way to see this is to look back at the episode after the attacks are called off. They said that the front doors were gone. This was not done by the Mallers. Therefore, since they broke the bottles, it appears that the Zombies tore the door off. Which means the tower was NOT able to defend a major zombie attack. I think this is a major point to remember. The only reason they actually did last was due to the wall of fire holding back the zombies.
That means Michael's analysis of making this the weapon of last choice was accurate. Basically, it was a "MAD" weapon (mutually assured destruction) and should be treated as such.
A few other points to remember:
- When the Mallers where arriving the Tower had load music playing. Maybe they did not hear the few gun shots/car engines through all that noise. Burt was able to drive a tank truck to the tower, why couldn’t the Mallers drive a few cars?
- You can not zip line into a building unless someone has a way to get either above the building or into the building first.
- When did the Tower sustain a major Zombie attack? They fought off a few but I don’t think they actually fought off a full attack. Am I forgetting something?
Adogg
HaveCrowBarWillTravel
Jan 24th, 2011, 09:04 AM
You can kill quitly with any melee weapon or a firearm with silencers. Since, it's my belief that the "mallers" are the ones responsible for cleaning out the reserve armory, they may have found something else in there. Only thing is that the Army isn't big on the silent treatment. They like to blow things up.
I've worked the armory as an AF Security Force member and everything in there went bang. The one thing I do know, is that prisoners are the most inventive people in the world....
Anyway, who was the one to originally want a party and get drunk? I need to listen to that episode again. Seems that was the dumbest idea in the world, but could have been part of the plan.
HaveCrowBarWillTravel
Jan 24th, 2011, 09:10 AM
Adogg,
I think the day they tried the experiment, several hundred zombies showed up at the building next door. That's the only time I remember a large number of them showing up. There may have been almost as many when Pegs dropped the pot though.
I do think the Mallers had to have a rear guard set up, because there is no way that creatures, who are attracted via sight, smell and sound wouldn't come running inmass. Dying people aren't very quite, nor are they the best smelling.
Adogg
Jan 24th, 2011, 10:00 AM
Anyway, who was the one to originally want a party and get drunk? I need to listen to that episode again. Seems that was the dumbest idea in the world, but could have been part of the plan.
It was Pegs idea to Micheal.
Also, who says they made any noise at all geting there? They just drove right up to the Tower and surrounded it. Now, the pipebombs certainly brought some...
Ra1th
Jan 24th, 2011, 03:11 PM
"There is also the question of the Maller's strategy and goals. If they are willing to use pipe bombs to so thoroughly destroy the defenses of the Tower, then they must not be interested in actually taking it, because whatever damage they do, then that's damage they will have to deal with when defending themselves from zombies, should they succeed. If you're going to bring 30 people and actually try and take and hold the Tower, then destroying it is counter productive."
i think the only pipe bomb that did serious structural damage to the tower was the one scratch threw at Burt inside the tower, and when she did this she was disobeying direct orders from Durai. She was also the one who lit the tower on fire by throwing a molotov inside, also against durai's orders, i believe this was right after peggs killed latch
but i think you brought up an amazing point, when u said that the mallers attack could have been far more devastating if they'd used their spy in the tower more effectively. If the whole tower was drunk, all the spy had to do, was silently kill tommy, who was on guard duty, and one of like 2 or 3 sober people in the tower, then slowly start moving mallers into the tower, also what you said about the spy possibly settting up a pulley system from the other tower, and getting mallers onto the roof, would have been a foolproof attack, with armed men hidden inside the building, the moment, the tower showed resistence, the mallers could have stopped it then and there, which i think might show something about the nature of the spy, perhaps they were not fully cooperating with the mallers?
if the tower was to drop the sweat bottles the moment the assault began, that would be dropping their ace in the hole at the beginning of the battle so i can understand why michael waited on throwing the bottles, but once again you are right, in saying that the tower would have a very good advantage over the mallers, in that they are defending a position, and the mallers are out in the open, having the horde focus on the mallers, while the tower launches its own attack with molotovs and such.
What surprises me though, is that you havent attacked the fact that the horde, for no apparent reason stopped their attack once day broke. if you recall, just as the zombies were about to overwhelm the tower, the leader called back the horde, and the attack ended. personally i thought this was the biggest weakpoint in the war.
Onslaught
Jan 30th, 2011, 12:53 PM
- When the Mallers where arriving the Tower had load music playings. Maybe they did not hear the few gun shots/car engines through all that noise. Burt was able to drive a tank truck to the tower, why couldn’t the Mallers drive a few car?
Adogg
Really, the zombies didn't come to the tower with them pumping out music and then they still didn't come when the mallers started the fight against the tower. I mean one instance sure maybe it was a coincidence but with more than one I find it hard to believe that the zombies didn't come until they tossed out the bottles of sweat.
Brooke Steele
Jan 30th, 2011, 09:40 PM
What confused me was
1. the Mallers did not seem concerned that their loud attack might draw the Zombies.
2. Wouldn't one of the 30-40 Mallers be sweating if they were in a battle and climbing ropes; or bleeding after they were shot or injured? Why would the sweat jars be more potent?
3. And why wouldn't the Zombies follow the Mallers in retreat?
I'm a new fan and the suspense is killing me.
Hollomandious
Jan 31st, 2011, 12:45 AM
It was Pegs idea to Micheal.
Also, who says they made any noise at all geting there? They just drove right up to the Tower and surrounded it. Now, the pipebombs certainly brought some...
Pegs gave the suggestion. And Michael ran with it. Kelly seconded (or thirded it) and then 18 members of the tower voted into law.
Hollomandious
Jan 31st, 2011, 12:50 AM
What surprises me though, is that you havent attacked the fact that the horde, for no apparent reason stopped their attack once day broke. if you recall, just as the zombies were about to overwhelm the tower, the leader called back the horde, and the attack ended. personally i thought this was the biggest weakpoint in the war.
That kinda bothered me a bit as well. But, it happened shortly after Burt took a shot at Ink who was commanding the troops. Maybe he saw the resistance they were up against while they fought the fire, and decided to bail?
Personally, i think, if the zombies had just kept the onslaught up for another 15 mins, they would have most likely overwhelmed the tower and the story would be over.
HaveCrowBarWillTravel
Jan 31st, 2011, 06:50 AM
Brooke Steele,
I have to agree with you. All that noise, all the dying and injured screaming for their mommas, the smell of blood and other body odors would have pulled the creatures in like sharks to chum. Critique done, it helped move the story forward.. so let me throw this opposite theory out there: The jars brought them in at full strength because they'd already become familiar with THEIR collective scent. Maybe it overrode any sense of self preservation.
Adogg
Jan 31st, 2011, 10:29 AM
That's a good point about the Mallers already sweating but I would think the sweatbombs were just waaaay more potent.
I thought that INK called them back once he saw the fire at the doorway quickly destroying his troops. Basically, he was seeing the cost of taking the tower as too high a price. After all he didn't CALL them there, they came on their own (due to noise/sweat).
The only lingering question I have is why didn't the noise from the party bring Zombies to the tower? The Mallers should have had to attack the (maybe small but certianly some) Zombies that where attracked by the noise. I mean there was a point made about how quite the city had become.
HaveCrowBarWillTravel
Jan 31st, 2011, 11:11 AM
I've said this before: they have the piss poorest noise and light discipline ever.
I think Angel and Riley giggling in the locker room was the worst infraction off all! Thats like smoking at night or just tossing your garbage while hiding behind enemy lines.
But, to stay on point, lets roll with your "More potent" theory.
Brooke Steele
Jan 31st, 2011, 04:35 PM
I only thought of this after listening to the new episode this morning. What if the Mallers knew that alcohol would hide their scent? Maybe the Mallers have a method of wearing alcohol so they don't draw in the zombies and the zombies didn't track them home. Similar to but better than Riley's onion necklaces.
Saul did find that out about the alcohol when he was able to escape from the Mall without a zombie tail.
I am also highly impressed with the staying power/toughness of the Mallers. I was surprised to learn that some escaped.
HaveCrowBarWillTravel
Feb 1st, 2011, 06:41 AM
Brooke,
The Mallers are very well equipped. They have weapons from Burt's shop and weapons from the Army Reserve armory. They're held up in a mall, so they have access to plenty of things. It may not be the most secure place, but they have the manpower, ingenuity and the will to survive. On top of that, they have a pretty capable leader.
Adogg
Feb 1st, 2011, 06:57 AM
Brooke,
The Mallers are very well equipped. They have weapons from Burt's shop and weapons from the Army Reserve armory. They're held up in a mall, so they have access to plenty of things. It may not be the most secure place, but they have the manpower, ingenuity and the will to survive. On top of that, they have a pretty capable leader.
I'm not sure we know WHO took the weapons from the armory. We have numerous clues that Scratch cracked Burt's safe but nothing about the Armory.
Onslaught
Feb 2nd, 2011, 08:26 AM
I'm not sure we know WHO took the weapons from the armory. We have numerous clues that Scratch cracked Burt's safe but nothing about the Armory.
I'm not sure if I'm remembering this correctly but didn't Skittles say something about the bad people taking the guns? Please correct me if I'm wrong.
HaveCrowBarWillTravel
Feb 2nd, 2011, 08:35 AM
KC already told me that my theory was a spoiler when I mentioned it on FB a while back, so he deleted my comment. LOL.
So, yes, the prisoners were very, very proactive in searching for stuff. They hit Burt's spot first, then the Armory more than likely. Scratch's intro had her with one of Burt's guns... NO ammo though. That's why i say they hit the reserve armory second. It's also how they were able to arm up so many people during the "War."
Onslaught
Feb 2nd, 2011, 03:19 PM
Does it ever mention where the armory is located? Because if its not located near eastern bay then there is a high chance that the mallers didn't steal the guns. I don't remember, to be honest I have a terrible memory.
Ra1th
Feb 2nd, 2011, 03:43 PM
If the mallers were using weapons from the armory, then wouldnt angel/michael/saul have realized it? cause there was a scene in chapter 12/13, where they pick up and use maller weapons because their own weapons were out of ammunition, if the mallers were using the army issued m16s, then wouldnt they have noticed that these werent civilian guns. from what i understand, there were enough guns in the armory to equip an army, the armory was also about 4 hours away from LA, i'd say its more likely that the colony got to armory than the mallers.
Onslaught
Feb 2nd, 2011, 03:56 PM
If the mallers were using weapons from the armory, then wouldnt angel/michael/saul have realized it? cause there was a scene in chapter 12/13, where they pick up and use maller weapons because their own weapons were out of ammunition, if the mallers were using the army issued m16s, then wouldnt they have noticed that these werent civilian guns. from what i understand, there were enough guns in the armory to equip an army, the armory was also about 4 hours away from LA, i'd say its more likely that the colony got to armory than the mallers.
Found it Chapter 12-2 @ 13:15 Angel picks up one of the Mallers guns. They never say what type it is and I don't think Angel fires it.
Ra1th
Feb 2nd, 2011, 04:03 PM
im under the impression, that he would have noticed that it was a standard issue army rifle, and that they wouldnt just find one lying around in a sporting goods store. i'll bet that the colony was the one who raided the armory
Shasta Hawk
Aug 29th, 2011, 02:52 AM
but i think you brought up an amazing point, when u said that the mallers attack could have been far more devastating if they'd used their spy in the tower more effectively. If the whole tower was drunk, all the spy had to do, was silently kill tommy, who was on guard duty, and one of like 2 or 3 sober people in the tower, then slowly start moving mallers into the tower, also what you said about the spy possibly settting up a pulley system from the other tower, and getting mallers onto the roof, would have been a foolproof attack, with armed men hidden inside the building, the moment, the tower showed resistence, the mallers could have stopped it then and there, which i think might show something about the nature of the spy, perhaps they were not fully cooperating with the mallers?
That's why I think the spy/rat is Kelly
She's a attorney, although they never say she's a defenses attorney or a prosecuting attorney, so she most likely was in contact with the mallers even before the outbreak began. She might have even been friends with a couple of them, the nonviolent ones, and been at the prison right before the outbreak
She did not want Tommy helping out with the remote cameras earlier in the show and tried to put a stop to it
Correct me if I'm wrong but wasnt Kelly the one trying to get Burt to drink with the rest of the residents, which would render him practically useless like Saul?
The rat tried to help in nonviolent ways, like providing intel and stealing ammo and supplies, and most likely didnt want to see anyone hurt. Maybe the mallers conned her into thinking that they just wanted to ally themselves with the tower residents, safety in numbers and all that, and was probably promised safety for her and Tommy and maybe leadership of the tower
She made a complete turnound after the attack and I'm betting it was out of remorse from helping the mallers out rather then grief over losing Tommy
Going back to the original topic, why didnt the tower residents use the 'sweat bombs', remember that their ammo was stolen at the time and they didnt have much ammo left. I figured Micheal was counting on a lesser amount of mallers and that they would have retreated if several of them went down
As for why didnt the zombies come when they heard all the gunfire and explosions, that definitely did not make sense
nikvoodoo
Aug 29th, 2011, 10:09 PM
Going back to the original topic, why didnt the tower residents use the 'sweat bombs', remember that their ammo was stolen at the time and they didnt have much ammo left. I figured Micheal was counting on a lesser amount of mallers and that they would have retreated if several of them went down
As for why didnt the zombies come when they heard all the gunfire and explosions, that definitely did not make sense
Kc answered why the Tower didn't use the Sweat Jars until the last minute earlier in this thread:
Couple of points I'll comment on. The first one, the sweat, was a last resort. When they did it in small quantities they had small amounts, large quantities, large amounts of z's. At what point would they trade one threat for another, and that's after they figured out there was no way to fend off the Mallers with guns and molotovs alone. The Mallers were being attacked on two fronts, from the front and the rear, from any Z's that were attracted to the sound. They were losing for a majority of the battle, while the people of the tower were doing reasonably well against the attackers, until it went too far. In some people's mind the sweat was the first resort, where for Michael, it was a last resort. It's one thing to be shot, another to be torn apart from something trying to eat you...
And the Mallers did call zombies to them with all the noise they made. They were having to fight them off at the same time they were leading the offensive against the Tower.
amaskery
Nov 3rd, 2011, 01:20 PM
interesting, so the mallers have a secret weapon of their own.
yeah i have to say when the mallers showed up, and most of the tower was low on ammo, low on sober soldiers, just in really bad shape for a fight, the first thing that crossed my mind was SWEAAAAT BOOOTTLESS!!! USE 'EM, USE EM' NOWWW!!! but storywise, im glad they didnt cause it lead to some serious action in chapter 12. but yeah now their tower is screwed.
That is the first thing I thought of. I was yelling it while listening in my truck on the way to work. "Use the bottles! The enemy of my enemy is my friend!" But I think they care too much sometimes. Humans or not The Maulers didn't care who they killed, so The Tower shouldn't either.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.